Add easy strats, using the incomplete videos up to #4000#2871
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This includes the following videos: https://videos.maprando.com/video/2509 https://videos.maprando.com/video/2510 https://videos.maprando.com/video/2511 https://videos.maprando.com/video/2512 https://videos.maprando.com/video/2656 https://videos.maprando.com/video/2673 https://videos.maprando.com/video/3660 https://videos.maprando.com/video/3808
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| }, | ||
| "unlocksDoors": [{"types": ["ammo"], "requires": ["never"]}], |
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I want to go through all the "easy" off-camera strats and check the door unlocks sometime. For here I just said that the left door can be unlocked but the top can't. I think PBs should work but havent tested it. Vertical doors are much more annoying to hit than horizontal. But I figure those can be done later.
| ], | ||
| "devNote": "FIXME: It is possible to cross with spike hits, but it would require a CF and reserve trigger below." | ||
| "devNote": [ | ||
| "This can not be done with artificial morph, because there is no morphed method to cross the spikes without taking damage.", |
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You can CIBJ with artificial morph.
And Bombs would be an easy way to overload PLMs as an option.
| "canRiskPermanentLossOfAccess", | ||
| {"or": [ | ||
| "SpaceJump", | ||
| {"spikeHits": 1} |
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Regarding "blueSuitChecked": false
I think these spike hits are not bluesuit safe.
Reserve management with BlueSuit doesn't feel like it's handled correctly with pauseless bluesuit actually, but I haven't checked. But that would be the way this saves energy over the regular strat.
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Enter with a falling pose in order to be able to spark immediately on entry.", | ||
| "This may require a quick drop through the sand in the room above." |
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Quickdrop that stops at the transition to spinjump is like canInsaneJump.
I find I jump too high in the sand with gravity and that adds a lot of shinecharge frames.
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Enter with a falling pose in order to be able to spark immediately on entry.", | ||
| "This may require a quick drop through the sand in the room above." |
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Avoid entering too far to the right or you will be hit by the evir
This includes the following videos:
https://videos.maprando.com/video/2509
https://videos.maprando.com/video/2510
https://videos.maprando.com/video/2511
https://videos.maprando.com/video/2512
https://videos.maprando.com/video/2656
https://videos.maprando.com/video/2673
https://videos.maprando.com/video/3660
https://videos.maprando.com/video/3808