Physarum Polycephalum algorithm implementation in C++17, using OpenGL 4.6
Based on this precious research paper
Requires GLFW3 as a dependency!
Just run:
$ make -j4
$ make clean10^6 agents on 2550x1440 resolution, ~60μs per frame.
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Physarum Polycephalum algorithm implementation in C++17, using OpenGL 4.6
Based on this precious research paper
Requires GLFW3 as a dependency!
Just run:
$ make -j4
$ make clean10^6 agents on 2550x1440 resolution, ~60μs per frame.