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Face hand-shadow rendering - #62
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Liveness reads red until Hands.tsx reads it two commits on. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
…efault none | cast | soft. Floral, Productivity and Complications Light default cast; Analog and Complications Dark default none. A face gains the key only with a row in hand-shadow.test.ts, so the other eight ship nothing rather than an undecided none. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
cast is a translated copy under each hand, the offset on a group outside the rotation; soft is one feDropShadow over all hands on a fixed full-face region, because the default region clips a thin hand's blur at 3 o'clock. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
…ows by default Analog and Complications Dark carry the option at none. Complications Light loses its per-line feDropShadow: it was clipped by the default filter region whenever a hand lay near 3 or 9, and it was a blur per frame on a Pi 4. The treatment numbers (CAST, SOFT, SECOND_HAND_SPRING) live beside the option in src/shared/hand-shadow.ts, since a component file may export only components. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Adds the --face-shadow token and per-face hand-shadow rendering, shipped by default on the Floral, Productivity, and Complications Light faces.
Rescued from a stranded worktree on 2026-09-28.
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