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gabrielew
reviewed
Nov 10, 2025
| self->flushBatchedTrackerData(); | ||
| }, | ||
| "Player::flushBatchedTrackerData" | ||
| ); |
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if you sum the amount, it'll create a bug with the "max-dps" and "all-time high"
But if you don’t sum it, you’ll send all of them separately so it’ll be the same, right?
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Yes, sending impact events separately is the right behavior, and it’s what the code already does.
gabrielew
reviewed
Nov 10, 2025
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| // Send aggregated loot stats | ||
| if (batchedTrackerData.lootValue > 0) { | ||
| g_metrics().addCounter("player_loot", batchedTrackerData.lootValue, { { "player", getName() } }); |
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duplicated info in g_metrics()
g_metrics().addCounter("player_loot", value, { { "player", getName() } });
- Previous behavior: flushBatchedTrackerData emitted a single aggregated counter using batchedTrackerData.lootValue ( src/creatures/players/player.cpp:1756 ). - Change: Emit one counter per loot item using its computed value (coins or “Lootmonger” sell price) during the loop over lootItems . Removed the aggregated emission. - Result: Metrics reflect each loot event individually and avoid double-reporting caused by batch aggregation.
Contributor
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This PR is stale because it has been open 45 days with no activity. |
Decreased the tracker batch event delay from 250ms to 50ms for faster updates. Simplified the loot value calculation in flushBatchedTrackerData by aggregating loot value directly and sending metrics only if lootValue is positive. Also added calls to sendStats() and sendSkills() in onCreatureAppear.
Contributor
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This PR is stale because it has been open 45 days with no activity. |
Contributor
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This PR is stale because it has been open 45 days with no activity. |
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Tracker Functions Optimization
Batching has been implemented for tracker functions to reduce I/O and allocations:
Changes Implemented:
BatchedTrackerDatato accumulate loot, supply, impact, and input datasendLootStats: Accumulates items and values, schedules flush in 250msupdateSupplyTracker: Accumulates items and values, schedules flush in 250msupdateImpactTracker: Accumulates combat data, schedules flush in 250msupdateInputAnalyzer: Accumulates input data, schedules flush in 250msflushBatchedTrackerData: Sends aggregated data and clears the bufferBenefits:
Impact: