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2 changes: 1 addition & 1 deletion gradle/libs.versions.toml
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Expand Up @@ -9,7 +9,7 @@ modDevGradle = "2.0.140"
lombok = "8.7.1"
machete = "1.+"
anvillib = "2.0.0+snapshot.490"
ageratum = "0.0.1+build.104"
ageratum = "0.0.1+build.106"
sodium = "mc1.21.1-0.6.13-neoforge"
embeddium = "1.0.11+mc1.21.1"
iris = "1.8.1+1.21.1-neoforge"
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Expand Up @@ -29,6 +29,7 @@ Using logs rich in carbon, you can [automate the mass production of <ref item="m

> With the <ref item="anvilcraft:giant_anvil"/>, you can perform *multi-block transformations* to obtain useful giant blocks
- <ref item="anvilcraft:large_cauldron"/>
- <ref item="anvilcraft:large_fluid_tank"/>
- <ref item="anvilcraft:large_laser"/>
- <ref item="anvilcraft:large_cake"/>
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Expand Up @@ -15,7 +15,7 @@ items:

<gradient start="#991155" end="#bbaa55">Releases the sealed Wither power</gradient>

# Corrupted Beacon
# <ref item="anvilcraft:corrupted_beacon"/>

## Acquisition

Expand All @@ -36,7 +36,7 @@ items:

<structure id="../../structures/corrupted_beacon.snbt"/>

- This structure enables time-warp operations; the corrupted beacon must be in an active state
- This structure enables time-warp operations; <ref item="anvilcraft:corrupted_beacon"/> must be in an active state

> This means that if a magnet block is used to control the anvil above, it must be <ref item="anvilcraft:hollow_magnet_block"/>

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@@ -0,0 +1,64 @@
---
navigation:
title: "§6Large Cauldron"
icon: "anvilcraft:large_cauldron"
items:
- anvilcraft:large_cauldron
---

# <ref item="anvilcraft:large_cauldron"/>

> super~big~cauldron

<item id="anvilcraft:large_cauldron"/>

- Obtained through [multi-block conversion](210_giant_anvil.md#function)

# Capacity

- Can hold 8 types of *input* items, 9 stacks each
- Can hold 32 types of *output* items, 9 stacks each

- Can hold 8 types of fluids, 64B each

# Logistics

## Items

### Input

- Directly toss items into the cauldron from above
- Right-click the **top** or the **topmost layer of the sides** while holding the item
- Through *logistics blocks* from the **top** or the **top two layers of the sides**

### Output

- Empty hand right-click the cauldron opening to extract all items in the targeted input slot
- Through *logistics blocks* from the **bottom** or the **bottommost layer of the sides**

## Fluids

### Input

- Hold a fluid bucket and right-click the side to pour fluid into the cauldron (right-clicking the top will place the bucket inside the cauldron)
- Through *fluid pipes* from the **sides** and **top** to input fluid into the top layer (if the fluid does not already exist in the cauldron)
- Through *fluid pipes* from the **bottom** to input fluid into the bottom layer (if the fluid does not already exist in the cauldron)

### Output

- Hold an empty bucket and aim at the side to extract the targeted fluid
- Through *fluid pipes* from the **sides** and **top** to extract the top layer of fluid
- Through *fluid pipes* from the **bottom** to extract the bottom layer of fluid

# Processing

- Recipes can only be executed by striking the <ref item="anvilcraft:large_cauldron"/> with a <ref item="anvilcraft:giant_anvil"/>
- Processing efficiency is equivalent to 9 <ref item="minecraft:cauldron"/>s working on **processing items** or **block squeezing**
- Place working <ref item="anvilcraft:heater"/> and <ref item="anvilcraft:corrupted_beacon"/> blocks at the bottom to enable the <ref item="anvilcraft:giant_anvil"/> to perform *high-temperature smelting* and *time-shifting* abilities

<info>

[Crude Oil](../002_material/201_oil.md) can only burn when located in the top layer

</info>

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Expand Up @@ -8,7 +8,11 @@ items:

# <ref item="anvilcraft:large_fluid_tank"/>

> super~big~tank

<item id="anvilcraft:large_fluid_tank"/>

- Obtained through [multi-block conversion](210_giant_anvil.md#function)

- Can hold 320B of fluid

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Expand Up @@ -14,7 +14,7 @@ A sponge with infinite surface area

## Acquisition

- Relies on [multi-block crafting](210_giant_anvil.md#function)
- Obtained through [multi-block crafting](210_giant_anvil.md#function)

<tip>
Recommended: [mass-produce sponges](../008_recipe/002_sponge_gemmule.md)
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Expand Up @@ -81,7 +81,7 @@ To remove a mega structure, simply unbind and rebind the planet

| Mega Structure | Construction Condition | Input | Output |
|:----------------------:|:--------------------------------------------:|:-----------------------------------------------------------:|:-----------------------------------------------------------------------------------:|
| Planetary Excavator | Large satellite, rocky planet | Level 16 [Laser](201_basic_laser.md#laser) (cannot be *Gamma Laser*) | Items (minerals) |
| Planetary Excavator | Large satellite, rocky planet | Level 16 [Laser](201_basic_laser.md#laser) (cannot be *Gamma Laser*) | Items (minerals); Compatible with <ref item="anvilcraft:lens"/> |
| Planetary Extractor | Rocky planet with **liquid** | None | Fluid (planetary resources) |
| Eco Station | Rocky planet with **biological resources** | Power 1MW | Items & Fluid (biological resources) |
| Temple | Rocky planet with **low-level civilization** | Specific items | Items (offerings) |
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Expand Up @@ -16,20 +16,26 @@ Utilize [Anvil Looting](../001_feature/000_anvil_loot.md) combined with the [Dis

## Diagram

<structure id="../../structures/machine/iron.snbt"/>
<structure id="../../structures/machine/iron.nbt"/>

<tip>
Left-click to adjust position; right-click to adjust angle; PgUp/PgDn to adjust display height
</tip>

- Place the Iron Golem at the button's location; the glass panes will restrict its movement
- Set all repeaters to 3 ticks (excessively high frequency will cause surplus iron ingots fired by the dispenser to not be retrieved by the chute in time)
- Set the chute next to the dispenser to filter: Iron Ingot
- Set the chute next to the dropper to filter: Anvil
- Place the Iron Golem at the *button*'s location; the *glass panes* will restrict its movement
- Set all repeaters to 3 ticks (excessively high frequency will cause surplus iron ingots fired by the <ref item="minecraft:dispenser"/> to not be retrieved by the chute in time)
- Set the <ref item="anvilcraft:magnetic_chute"/> next to the <ref item="minecraft:dispenser"/> to filter: Iron Ingot
- Set the <ref item="anvilcraft:magnetic_chute"/> next to the dropper to filter: Anvil
- Remember to place an anvil after building

<info>
- All <ref item="minecraft:glass"/> can be replaced with any full block
- All <ref item="minecraft:smooth_stone"/> can be replaced with any full opaque block
- All _reinforced concrete_ does not need to be built; it is only for counting blocks
- All <ref item="minecraft:glass"/> can be replaced with any full opaque block
- All <ref item="minecraft:smooth_stone"/> can be replaced with any full block
- All <ref item="minecraft:smooth_stone_slab"/> can be replaced with any slab
- All <ref item="minecraft:anvil"/> can be replaced with any anvil, except <ref item="minecraft:damaged_anvil"/>, as it will disappear directly without dropping anything
</info>

<warning>
The top <ref item="anvilcraft:magnetic_chute"/> must not be replaced, otherwise the *anvil* may fly out from the side
</warning>
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Expand Up @@ -28,9 +28,9 @@ Left-click to adjust position; right-click to adjust angle; PgUp/PgDn to adjust
The machine **_must not be rotated_**. Ensure the sapling is in the *northwest corner* of the machine, otherwise the tree cannot grow!
</warning>

1. *Item Collector* set collection radius: 8
2. Set the chute below the *Item Collector* to filter: Sapling
3. Set the chute on the side of the *Item Collector* to filter: Logs, Sticks
1. <ref item="anvilcraft:item_collector"/> set collection radius: 8
2. Set the <ref item="anvilcraft:magnetic_chute"/> on the side of the <ref item="anvilcraft:item_collector"/> to filter: Sapling
3. Set the <ref item="anvilcraft:chute"/> below the <ref item="anvilcraft:item_collector"/> to filter: Logs, Sticks

- All <ref item="minecraft:glass"/> can be replaced with any full block
- All <ref item="minecraft:smooth_stone"/> can be replaced with any full opaque block
- All <ref item="minecraft:glass"/> can be replaced with any full opaque block
- All <ref item="minecraft:smooth_stone"/> can be replaced with any full block
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