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Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
}
</script>
<script id="fragmentShader_before" type="text/something-not-javascript">
// shader that uses 1024 character identifier that starts with underscore should succeed
// shader that uses 1024 character identifier that starts with underscore should fail
precision mediump float;
uniform float _a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012;
void main()
Expand Down Expand Up @@ -95,9 +95,9 @@
},
{
fShaderId: 'fragmentShader_before',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'shader with 1024 character identifier that starts with underscore should succeed'
fShaderSuccess: false,
linkSuccess: false,
passMsg: 'shader with 1024 character identifier that starts with underscore should fail'
},
{
fShaderId: 'fragmentShader_after',
Expand Down
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