Releases: MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta
Releases · MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta
FS25_Real_Vehicle_Breakdowns_v0964
Changelog 0.9.6.4:
- When a vehicle was dirty, the “dirty time” did not reset after washing it.
As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed. - github issues#157 – Vehicles automatically turned off after some time while motor is running in idle
- github issues#155 – When vehicle in service, PLayers cant join server
- github issues#152 – Add estimated duration for Inspection & Service
- github issues#139 Updated – Vehicles with Hood Animation — List Needed
- github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
- Code optimization
FS25_Real_Vehicle_Breakdowns_v0963
Changelog 0.9.6.3:
- github issues#145 – Thanks to Squallqt for testing, feedback, and suggestions.
- RVBresetVehicle bug - fixed
- MP Bug - fixed
- Code optimization
- Improved debugger system: errors/warnings are always shown, info messages remain menu-toggleable. Function names are now included in log output for easier traceability.
- Moved battery-related functions into a dedicated BatteryManager module.
FS25_Real_Vehicle_Breakdowns_v0962
Changelog 0.9.6.2:
- Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
- MP Bug fixes
- Code optimization (plus 2-5 FPS)
- RVB ExactFillRootNode warning fixed