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Releases: MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta

FS25_Real_Vehicle_Breakdowns_v0964

12 Mar 14:18
ee0d55c

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Changelog 0.9.6.4:

  • When a vehicle was dirty, the “dirty time” did not reset after washing it.
    As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed.
  • github issues#157 – Vehicles automatically turned off after some time while motor is running in idle
  • github issues#155 – When vehicle in service, PLayers cant join server
  • github issues#152 – Add estimated duration for Inspection & Service
  • github issues#139 Updated – Vehicles with Hood Animation — List Needed
  • github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
  • Code optimization

FS25_Real_Vehicle_Breakdowns_v0963

25 Feb 22:22
7c1a6d4

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Changelog 0.9.6.3:

  • github issues#145 – Thanks to Squallqt for testing, feedback, and suggestions.
  • RVBresetVehicle bug - fixed
  • MP Bug - fixed
  • Code optimization
  • Improved debugger system: errors/warnings are always shown, info messages remain menu-toggleable. Function names are now included in log output for easier traceability.
  • Moved battery-related functions into a dedicated BatteryManager module.

FS25_Real_Vehicle_Breakdowns_v0962

23 Feb 12:40
d072042

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Changelog 0.9.6.2:

  • Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
  • MP Bug fixes
  • Code optimization (plus 2-5 FPS)
  • RVB ExactFillRootNode warning fixed