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Cherry-pick Timer implementation (TimePoint, Duration, Timer, ScopeTimer) with 31 passing tests. Required dependency for GameLoop.
…attern (RF2.7, RF2.8) - Add GameState enum (Init/Running/Paused/Shutdown) with correct transitions - Add GameLoopConfig with fixedDeltaTime, maxFrameTime, vsync, interpolation - Add IGameCallbacks virtual interface for extensible game hooks - Support both std::function callbacks and IGameCallbacks interface - Implement fixed timestep accumulator with spiral-of-death prevention - Calculate interpolation alpha in [0, 1) for smooth rendering - Paused state skips fixed update but continues rendering - Convert Caffeine library from INTERFACE to static for .cpp compilation - Add comprehensive test suite (27 tests) covering: - State machine transitions - Accumulator math and fixed update rate - Spiral of death clamping - Interpolation alpha bounds - Callback invocation (both mechanisms) - 3600-frame deterministic accumulation
Closed
# Conflicts: # CMakeLists.txt # tests/CMakeLists.txt
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Done