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2 changes: 2 additions & 0 deletions ChangeLog
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,8 @@
unsaved work. (#12)
- Created and documented right-click context menu in the normal form pivot table, which makes the
mechanism for deleting a strategy more clear. (#855)
- Payoff editing in extensive games in the graphical interface is now done via a context popup window
rather than text controls drawn (not always well!) over the game tree display. (#947)
- In `pygambit`, indexing game object collections by integer position has been removed. (#942)

### Removed
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18 changes: 6 additions & 12 deletions doc/gui.efg.rst
Original file line number Diff line number Diff line change
Expand Up @@ -193,18 +193,12 @@ a :guilabel:`(u)` in light grey to the right of a node.
To set the payoffs at a node, double-click on the
:guilabel:`(u)` to the right
of the node. This creates a new outcome at the node, with payoffs of
zero for all players, and displays an editor to set the payoff of the
first player.

The payoff to a player for an outcome can be edited by double-clicking
on the payoff entry. This action creates a text edit control in which
the payoff to that player can be modified. Edits to the payoff can be
accepted by pressing the :kbd:`Enter` key. In addition, accepting the
payoff by pressing the :kbd:`Tab` key both stores the changes to the
player's payoff, and advances the editor to the payoff for the next
player at that outcome.

Outcomes may also be moved or copied using a drag-and-drop idiom.
zero for all players, and pops up an editing panel for that outcome.

For nodes with existing outcomes, clicking on any of the displayed
payoffs pops up an editing panel for that outcome.

Outcomes may also be moved or copied using drag-and-drop.
Left-clicking and dragging an outcome to another node moves the
outcome from the original node to the target node. Copying an outcome
may be accomplished by doing this same action while holding down the
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