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23 | 23 | * - 2, 3, and 4 noded edges (\p Edge2, \p Edge3, \p Edge4). |
24 | 24 | * |
25 | 25 | * - Generic 2D Finite Elements |
26 | | - * - 3 and 6 noded triangles (\p Tri3, \p Tri6). |
| 26 | + * - 3, 6 and 7 noded triangles (\p Tri3, \p Tri6, \p Tri7). |
27 | 27 | * - 4, 8, and 9 noded quadrilaterals (\p Quad4, \p Quad8, \p Quad9). |
28 | 28 | * - 4 and 6 noded infinite quadrilaterals (\p InfQuad4, \p InfQuad6). |
29 | 29 | * |
30 | 30 | * - Generic 3D Finite Elements |
31 | | - * - 4 and 10 noded tetrahedra (\p Tet4, \p Tet10). |
| 31 | + * - 4, 10 and 14 noded tetrahedra (\p Tet4, \p Tet10, \p Tet14). |
32 | 32 | * - 8, 20, and 27 noded hexahedra (\p Hex8, \p Hex20, \p Hex27). |
33 | 33 | * - 6, 15, and 18 noded prisms (\p Prism6, \p Prism15, \p Prism18). |
34 | 34 | * - 5, 13, and 14 noded pyramids (\p Pyramid5, \p Pyramid13, \p Pyramid14). |
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40 | 40 | * - Hierarchic |
41 | 41 | * - C1 elements (Hermite, Clough-Tocher) |
42 | 42 | * - Discontinuous elements (Monomials, L2-Lagrange) |
43 | | - * - Vector-valued elements (Lagrange-Vec, Nedelec first type) |
| 43 | + * - Vector-valued elements (Lagrange-Vec, Monomial-Vec, Nedelec first type) |
44 | 44 | * |
45 | 45 | * - Dimension-independence |
46 | 46 | * - Operators are defined to allow the same code to run unmodified on 2D and 3D applications. |
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