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This pull request introduces several improvements and refactors across the core engine, focusing on Unicode support for rendering, scene and component lifecycle management, and serialization consistency. The most significant changes are grouped below by theme.
Unicode Support Enhancements
strlen,str_split, andsubstrwithUnicode::length,Unicode::characters, andUnicode::substringinSplashScreen,AbstractScene, andTextureto ensure correct handling of multibyte characters for rendering and environment loading. [1] [2] [3] [4]Unicodeutility usage in relevant files to improve text rendering and glyph processing. [1] [2] [3]Scene and Rendering Layout
SceneManagerto refresh console layout based on loaded scene's camera viewport and to merge scene-specific settings for screen dimensions. [1] [2]Component and Behaviour Lifecycle Refactoring
Componentclass lifecycle methods: madeawake,start,stop, andfixedUpdatenon-final and split into overridable hooks (onStart,onStop,onFixedUpdate), improving extensibility and clarity. [1] [2] [3] [4] [5] [6]activeSceneandsceneproperties toBehaviourfor easier scene access, using getters that reference the owningGameObject. [1] [2]activeSceneproperty toGameObjectfor direct access to the current scene.Serialization Consistency
GameObjectto the end of the class for improved code organization and consistency. [1] [2]Componentfor improved readability and consistent formatting. [1] [2]Comparison and Hashing Refactor
Component, makinggreaterThanandgetHashnon-final and adjusting their placement for clarity. [1] [2] [3]These changes collectively improve Unicode rendering, scene management, component extensibility, and serialization consistency throughout the engine.