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140 changes: 76 additions & 64 deletions src/Core/Behaviours/Behaviour.php
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@

use Sendama\Engine\Core\Component;
use Sendama\Engine\Core\GameObject;
use Sendama\Engine\Core\Scenes\Interfaces\SceneInterface;
use Sendama\Engine\Physics\Interfaces\ColliderInterface;
use Sendama\Engine\Physics\Interfaces\CollisionInterface;

Expand All @@ -12,74 +13,85 @@
*/
abstract class Behaviour extends Component
{
public final function __construct(GameObject $gameObject)
{
parent::__construct($gameObject);
}
public SceneInterface $activeScene {
get {
return $this->getGameObject()->activeScene;
}
}

/**
* Called when the collider enters another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionEnter(CollisionInterface $collision): void
{
// Override this method to handle collision enter events.
}
public SceneInterface $scene {
get {
return $this->getGameObject()->getScene();
}
}
public final function __construct(GameObject $gameObject)
{
parent::__construct($gameObject);
}

/**
* Called when the collider exits another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionExit(CollisionInterface $collision): void
{
// Override this method to handle collision exit events.
}
/**
* Called when the collider enters another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionEnter(CollisionInterface $collision): void
{
// Override this method to handle collision enter events.
}

/**
* Called when the collider stays in another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionStay(CollisionInterface $collision): void
{
// Override this method to handle collision stay events.
}
/**
* Called when the collider exits another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionExit(CollisionInterface $collision): void
{
// Override this method to handle collision exit events.
}

/**
* Called when the collider enters a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerEnter(ColliderInterface $collider): void
{
// Override this method to handle trigger enter events.
}
/**
* Called when the collider stays in another collider.
*
* @param CollisionInterface $collision The collision.
* @return void
*/
public function onCollisionStay(CollisionInterface $collision): void
{
// Override this method to handle collision stay events.
}

/**
* Called when the collider exits a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerExit(ColliderInterface $collider): void
{
// Override this method to handle trigger exit events.
}
/**
* Called when the collider enters a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerEnter(ColliderInterface $collider): void
{
// Override this method to handle trigger enter events.
}

/**
* Called when the collider stays in a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerStay(ColliderInterface $collider): void
{
// Override this method to handle trigger stay events.
}
/**
* Called when the collider exits a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerExit(ColliderInterface $collider): void
{
// Override this method to handle trigger exit events.
}

/**
* Called when the collider stays in a trigger.
*
* @param ColliderInterface $collider The collider.
* @return void
*/
public function onTriggerStay(ColliderInterface $collider): void
{
// Override this method to handle trigger stay events.
}
}
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