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Compatibility
DrawableSuits works best with vanilla-style suits and suit mods that expose the normal suit material and texture layout.
Modded suits can work if DrawableSuits can safely access and map the suit material and texture.
If a modded suit has a very different UV layout, designs can appear stretched, shifted, mirrored incorrectly, or placed on unexpected parts of the suit.
DrawableSuits is not compatible with ModelReplacementAPI.
Replacement models can use separate meshes, renderers, or materials that DrawableSuits cannot safely map to the original suit texture. This can cause problems such as:
- Duplicate helmets
- Incorrect geometry
- Uneditable surfaces
- Wrong texture mapping
Applied designs can be reused on matching dead bodies and ragdolls when DrawableSuits can match and apply the active suit texture.
By default, DrawableSuits does not apply edited materials to the local first-person arms/body outside the editor. The related config entry is:
Compatibility.ApplyLocalFirstPersonArms = false
This behavior is marked experimental in the config.