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Toxc edited this page Jun 19, 2026 · 1 revision

Getting Started

Opening the editor

You can open DrawableSuits from:

  • The pause menu row named DrawableSuits
  • F8
  • F10, the emergency open key

The editor targets your currently worn suit.

What you will see

The current editor is built around two editing views:

  1. A third-person suit editor with a frozen avatar pose.
  2. An always-visible UV texture panel for direct texture editing.

The UV panel is especially useful when a surface is hard to reach from the third-person view or when a modded suit does not map cleanly to the normal player body.

Basic workflow

  1. Put on the suit you want to edit.
  2. Open the editor.
  3. Pick a tool such as Paint, Erase, Fill, Decal, Sticker, Text, Eyedropper, or Mirror.
  4. Edit either the third-person suit surface or the UV texture panel.
  5. Press Save to save the design locally.
  6. Press Apply to update the visible runtime suit and sync it in multiplayer.

Local edits vs applied edits

Painting changes are local while you work. Multiplayer users do not receive every brush stroke live. Other DrawableSuits users receive the edited suit when you press Apply or Save.

Folder locations

DrawableSuits creates and uses folders under:

BepInEx/config/DrawableSuits

Common subfolders:

BepInEx/config/DrawableSuits/Saves
BepInEx/config/DrawableSuits/Textures
BepInEx/config/DrawableSuits/Decals
BepInEx/config/DrawableSuits/Logs

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