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Save & Load
DrawableSuits persists your designs so you can reuse them across sessions and apply them to any compatible suit.
After first launch, DrawableSuits creates the following directories:
BepInEx/
└── config/
└── DrawableSuits/
├── Saves/ ← JSON metadata files (.json)
└── Textures/ ← Texture PNG files (.png)
Each saved design consists of a matched pair:
- A
.jsonfile inSaves/containing the design name, associated suit, and other metadata. - A
.pngfile inTextures/containing the actual painted texture.
- Open the editor with
F8(orView/Back + Yon controller). - Paint or place decals as desired.
- Press
Ctrl + S(keyboard) orStart(controller), or click the Save button in the UI. - Enter a name for the design when prompted.
The design is written to disk immediately and also synced to other DrawableSuits players in the current session.
- Open the editor.
- Navigate to the Load panel.
- Select a saved design from the list.
- Click Load to apply it to the current suit texture in the editor.
After loading, you can further edit the design before applying or saving again.
- Apply (without saving) writes the current editor texture to your suit and syncs it to other players. The design is not saved to disk.
- Save both saves to disk and triggers the same apply-and-sync behavior.
Saved designs can be loaded onto any suit. However, if the target suit has a different UV layout than the one the design was originally created on, the painted texture may appear stretched or misaligned. This is expected behavior — see Modded Suits for details.
To back up your designs, copy the entire BepInEx/config/DrawableSuits/ folder. To share a design with another player, share the matching .json and .png file pair and have them place both files in the corresponding folders on their install.