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Pull requests list

Fix Vulkan FXAA/SMAA handling and ensure proper Scene_ldr transitions
#7639 opened Jul 22, 2026 by The-E Member Loading…
QtFRED add object reorder dialog qtfred A feature or issue related to qtFred.
#7636 opened Jul 21, 2026 by MjnMixael Contributor Loading…
fix dual fire handling for banks that cannot use it fix A fix for bugs, not-a-bugs, and/or regressions. HUD A feature or issue related to the HUD Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7635 opened Jul 21, 2026 by Goober5000 Contributor Draft
External weapon model refactor: consolidate per-bank state, fix design issues fix A fix for bugs, not-a-bugs, and/or regressions. models Issues or features having to do with model data (like animations or geometry) refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7634 opened Jul 21, 2026 by Goober5000 Contributor Loading…
QtFRED Layer Updates qtfred A feature or issue related to qtFred.
#7631 opened Jul 20, 2026 by MjnMixael Contributor Loading…
Extract common name conflict checker for FRED2 and qtFRED cleanup A modification or rewrite of code to make it more understandable or easier to maintain. fred A feature or issue related to the FReespace EDitor (FRED) qtfred A feature or issue related to qtFred.
#7630 opened Jul 20, 2026 by Goober5000 Contributor Loading…
Add text-to-speech Lua API to briefing/debrief/tech room UI sections
#7629 opened Jul 20, 2026 by MjnMixael Contributor Loading…
QtFRED Add new data submenu options qtfred A feature or issue related to qtFred.
#7628 opened Jul 20, 2026 by MjnMixael Contributor Loading…
QtFred add object select menu dropdown qtfred A feature or issue related to qtFred.
#7627 opened Jul 20, 2026 by MjnMixael Contributor Loading…
Optimize starfield rendering by replacing NanoVG paths with batched vertex-based rendering cleanup A modification or rewrite of code to make it more understandable or easier to maintain. enhancement A new feature or upgrade of an existing feature to add additional functionality.
#7618 opened Jul 18, 2026 by The-E Member Loading…
More Search UI/UX Enhancements enhancement A new feature or upgrade of an existing feature to add additional functionality. qtfred A feature or issue related to qtFred.
#7612 opened Jul 16, 2026 by JohnAFernandez Contributor Loading…
New guard-range sexp feature A totally new sort of functionality Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7606 opened Jul 14, 2026 by TheForce172 Member Loading…
Fix C4709 Warnings In modern VS
#7576 opened Jul 7, 2026 by TheForce172 Member Loading…
Add command-line option overrides to options system
#7561 opened Jul 4, 2026 by The-E Member Loading…
Add AI agent guidance, architecture docs, and project skills
#7550 opened Jun 26, 2026 by The-E Member Loading…
Restructure resolve_parse_flags into table-driven core + wrapper refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7503 opened Jun 6, 2026 by Goober5000 Contributor Loading…
Support GLES in internal shaders graphics A feature or issue related to graphics (2d and 3d)
#7489 opened May 31, 2026 by Shivansps Contributor Draft
Convert CSG/PLR fixed ship/weapon arrays to SCP_vector refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7487 opened May 30, 2026 by Goober5000 Contributor Loading… Release 26.2
refactor split_str_once cleanup A modification or rewrite of code to make it more understandable or easier to maintain. enhancement A new feature or upgrade of an existing feature to add additional functionality. refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7483 opened May 28, 2026 by Goober5000 Contributor Loading…
fix campaign reset wiping player stats fix A fix for bugs, not-a-bugs, and/or regressions. gameplay A feature or issue that can significantly impact gameplay
#7430 opened May 7, 2026 by Goober5000 Contributor Draft Release 26.2
Negate during warpout shockwaves jostling ships cleanup A modification or rewrite of code to make it more understandable or easier to maintain. fix A fix for bugs, not-a-bugs, and/or regressions.
#7372 opened Apr 11, 2026 by LuytenFS Contributor Loading…
Fix standalone crash when client disconnects before mission loads fix A fix for bugs, not-a-bugs, and/or regressions. multi A feature or issue related to the multiplayer code.
#7355 opened Apr 6, 2026 by chief1983 Member Loading… Release 26.2
Weapon dot-to-target input enhancement A new feature or upgrade of an existing feature to add additional functionality.
#7285 opened Mar 12, 2026 by Kestrellius Contributor Loading… Release 26.2
port to SDL3 library A feature or issue related to third-party libraries refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7220 opened Feb 12, 2026 by notimaginative Contributor Draft Release 26.2
Option to disable main fireball when ship is destroyed enhancement A new feature or upgrade of an existing feature to add additional functionality.
#7179 opened Jan 3, 2026 by Kestrellius Contributor Loading… Release 26.2
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