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FoliageComponent
29thnight edited this page Nov 27, 2025
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간단 설명: 식생(Foliage) 타입과 인스턴스를 관리하고 브러시/지형 기반 대량 배치 및 컬링 데이터를 갱신하는 렌더 컴포넌트.
| 메서드 | 설명 |
|---|---|
Awake() |
초기 등록 및 리소스 준비 |
Update(deltaTime) |
컬링/월드 매트릭스 갱신(구현 내) |
OnDestroy() |
리소스/인스턴스 정리 |
| 메서드 | 설명 |
|---|---|
SaveFoliageAsset(savePath) |
현재 타입/인스턴스 데이터 저장 |
LoadFoliageAsset(assetGuid) |
GUID로 저장된 식생 데이터 로드 |
| 메서드 | 설명 |
|---|---|
AddFoliageType(type) |
새로운 식생 타입 추가 |
RemoveFoliageType(typeID) |
타입 ID 기준 제거 |
GetFoliageTypes() |
타입 배열 const 참조 반환 |
| 메서드 | 설명 |
|---|---|
AddFoliageInstance(instance) |
단일 인스턴스 추가 |
RemoveFoliageInstance(index) |
인덱스로 제거 |
AddInstanceFromTerrain(terrain, instance) |
Terrain 표면에 인스턴스 추가 |
AddRandomInstancesInBrush(terrain, brush, typeID, count) |
브러시 범위 내 랜덤 배치 |
RemoveInstancesInBrush(terrain, brush) |
브러시 영역 내 인스턴스 제거 |
GetFoliageInstances() |
인스턴스 배열 const 참조 반환 |
| 메서드 | 설명 |
|---|---|
UpdateFoliageCullingData(camera) |
카메라 기준 식생 인스턴스 컬링 데이터 갱신 |
| 필드 | 설명 |
|---|---|
m_foliageAssetGuid |
현재 로드된 에셋 GUID |
m_foliageTypes |
식생 타입 배열(메시/재질/그림자 등) |
m_foliageInstances |
배치된 인스턴스 배열(월드 변환 포함) |
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy