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UIComponent
29thnight edited this page Nov 27, 2025
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1 revision
간단 설명: 모든 UI 컴포넌트의 베이스. 캔버스/레이어 순서/네비게이션/커스텀 픽셀 셰이더 변수 바인딩을 제공.
| 메서드 | 설명 |
|---|---|
SetCanvas(canvas) |
소속 캔버스 설정 |
GetOwnerCanvas() |
소속 캔버스 반환 |
SetOrder/GetLayerOrder() |
UI 레이어 순서 설정/조회 |
| 메서드 | 설명 |
|---|---|
SetNavi(dir, otherUI) |
방향 네비 설정 |
DeserializeNavi() |
저장된 navigations 역직렬화 |
GetNavigations() |
내비 리스트 반환 |
GetNextNavi(dir) |
다음 대상 반환 |
IsNavigationThis() |
현재 대상 여부 |
SetNavLock/IsNavLock() |
네비 락 설정/조회 |
| 항목 | 설명 |
|---|---|
SetCustomPixelShader(path) |
셰이더 경로 설정 |
GetCustomPixelShader() |
경로 조회 |
ClearCustomPixelShader() |
경로/버퍼/변수 초기화 |
| 변수 Get/Set |
float/float2/float3/float4 및 int/int2/int3/int4 지원, 내부 오프셋 맵 이용 |
GetCustomPixelCPUBuffer() |
CPU 버퍼 조회 |
- 위치
pos, 스케일scale -
m_ownerCanvasName,navigations, 내부navigation - 레이어 순서
_layerorder, 타입/플래그들,uiEffects - 커스텀 셰이더: 경로/CPU버퍼/변수 맵
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy