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raylib.BeginBlendMode

JoeStrout edited this page Apr 29, 2026 · 3 revisions

Begin blending mode (alpha, additive, multiplied, subtract, custom) NOTE: Blend modes supported are enumerated in BlendMode enum

Parameters

Parameter Default Value Note
mode

Return value

None.

Notes

Example

raylib.BeginDrawing
raylib.ClearBackground raylib.BLACK
raylib.BeginBlendMode raylib.BLEND_ADDITIVE
// draw additive sprites here
raylib.EndBlendMode
raylib.EndDrawing

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