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raylib.EndTextureMode
JoeStrout edited this page Apr 29, 2026
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2 revisions
Ends drawing to render texture
None.
None.
target = raylib.LoadRenderTexture(320, 240)
raylib.BeginTextureMode target
raylib.ClearBackground raylib.BLACK
raylib.DrawText "Hello", 10, 10, 20, raylib.WHITE
raylib.EndTextureMode
// target.texture now holds the rendered result
raylib.UnloadRenderTexture target