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raylib.LoadShaderFromMemory

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Load shader from code strings and bind default locations

Parameters

Parameter Default Value Note
vsCode String()
fsCode String()

Return value

Condition Return Value
(always) map

Notes

Example

fragSrc = raylib.LoadFileText("shaders/blur.glsl")
shader = raylib.LoadShaderFromMemory(null, fragSrc)
raylib.UnloadFileText fragSrc
// ... use shader ...
raylib.UnloadShader shader

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