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raylib.QuaternionTransform
JoeStrout edited this page Apr 29, 2026
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Transform a quaternion given a transformation matrix
| Parameter | Default Value | Note |
|---|---|---|
| q | QuaternionIdentity | |
| mat | MatrixIdentity |
| Condition | Return Value |
|---|---|
| (always) | map |
q = raylib.QuaternionFromAxisAngle([0,1,0], 45*(pi/180))
mat = raylib.MatrixRotateZ(30*(pi/180))
result = raylib.QuaternionTransform(q, mat)