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raylib.Vector3RotateByQuaternion
JoeStrout edited this page Apr 29, 2026
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Transform a vector by quaternion rotation
| Parameter | Default Value | Note |
|---|---|---|
| v | [0, 0, 0] | |
| q | QuaternionIdentity |
| Condition | Return Value |
|---|---|
| (always) | list |
v = [1, 0, 0]
q = [0, 0, 0, 1] // identity quaternion (no rotation)
result = raylib.Vector3RotateByQuaternion(v, q)
print result // [1, 0, 0]