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raylib.IsMaterialValid
JoeStrout edited this page Apr 29, 2026
·
2 revisions
Check if a material is valid (map textures loaded in GPU)
| Parameter | Default Value | Note |
|---|---|---|
| material |
| Condition | Return Value |
|---|---|
| (always) | number |
mat = raylib.LoadMaterialDefault
if raylib.IsMaterialValid(mat) then
print "Material is valid"
else
print "Material failed to load"
end if
raylib.UnloadMaterial mat