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raylib.SetShaderValueMatrix

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Set shader uniform value (matrix 4x4)

Parameters

Parameter Default Value Note
shader
locIndex
mat

Return value

None.

Notes

Example

shader = raylib.LoadShader(null, "shaders/transform.glsl")
loc = raylib.GetShaderLocation(shader, "mvp")
mat = raylib.rlGetMatrixModelview
raylib.SetShaderValueMatrix shader, loc, mat

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