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raylib.SetShaderValueMatrix
JoeStrout edited this page Apr 29, 2026
·
2 revisions
Set shader uniform value (matrix 4x4)
| Parameter | Default Value | Note |
|---|---|---|
| shader | ||
| locIndex | ||
| mat |
None.
shader = raylib.LoadShader(null, "shaders/transform.glsl")
loc = raylib.GetShaderLocation(shader, "mvp")
mat = raylib.rlGetMatrixModelview
raylib.SetShaderValueMatrix shader, loc, mat